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I played through a majority of the game on the Wii U Gamepad before switching to a Wiimote, but it didn’t seem to make a difference. Super Meat Boy will rip your heart out, chew it up and spit it out before you finish the first set of levels, and yet two factors tie all these games together: tight controls and a sense of progression in spite of failure.ĭonkey Kong Country: Tropical Freeze does not control well. Rayman Origins and Rayman Legends are a bit more demanding, requiring quick reflexes and a touch of intuition. Super Mario 3D World is such a joy to play - mechanical, visually, aurally and otherwise - that the lack of difficulty can be excused. When I play platformers, I expect a certain amount of challenge. A single wrong step, a mis-timed jump, a moment of hesitation - any mistakes will send DK hurtling to his death. Here’s the deal: the difficulty spike relatively early in the game nearly frustrated me to the point of giving up. Needless to say, he didn’t want to play again the next day. My co-op partner eventually settled for jumping on to the back of Donkey Kong, putting his controller down and letting me finish the stage. The game also features multiplayer, but we found ourselves failing twice as often when we tried to run through the stages together. Every time I had to restart a boss battle, I felt better prepared. Each boss battle takes an unreasonable amount of time to complete, but they telegraph their weaknesses and force you to think on your feet. Similar to the vehicle stages, I felt that the confined locations that housed the boss fights were better suited to the controls than the sprawling stages. Every set of stages ends with a boss fight.
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